Follow the White Rabbit. Follow him to the door, and talk to the door, which naturally won't let Sora and company through. Instead, push the bed out of the way, and then drink the whatever-it-is on the table to shrink down. Now, enter the side door.Here, Alice is on trial for an attempt on the Queen's life. Sora has to gather evidence to prove her innocence - most of that is in the Lotus Forest, through the exit on the left side of the Queen's court. Evidence-gathering tips:Footprints: These are in the grove just to the right of the entrance to the forest. Antenna: These are in the far back of the forest, atop a low platform.
Stench: Climb the mushroom platforms in the back of the forest, heading left to the tall tree. Enter the door in the trunk, and Sora lands on the stove in the kitchen, where the Stench sits in a treasure chest.
Claw Marks: This is the hard part. Go all the way back to the Lotus Forest. On your left, there's a yellow flower - give it a Potion and Sora will grow bigger. Thus enlarged, jump on the tree stump by the entrance, which raises a platform. Then, turn around and grab the seed that sits high in the tree. Eating it will shrink Sora back down. Go to the grove to the right of the entrance and climb up the mushroom platforms, which leads to a bridge of platforms to the right-hand corner nearest the entrance.
This leads to the top of a faucet. Jump from there to a shelf, to Sora's right, and there sit the Claw Marks.Receive your congratulations from the Cheshire Cat, along with the Blizzard spell, and head back to the Queen's court to exonerate Alice. Of course, things don't work out that way.BOSS: Card Soldiers The shell game before this fight determines whether or not Donald or Goofy has to sit out the battle.
The more evidence collected, the better the chance of fighting at full strength. Collect all four and there should be no problem.The soldiers here are a mere hindrance. The real target is the tower, which is holding up Alice's cage.
Long Live the Queen FAQ 9/19/14: v1.0 — Initial upload to GameFAQs. It includes three runs. I plan to update with more. 4/7/16: v1.1 — Wow, it's been 18 months since I've looked at this. This is the walkthrough of Coconut Queen Adventure game which will allow you to unblock your way.
Smash the three wheels around the tower, and then the tower itself. Don't overlook the Card Soldiers, but it shouldn't be hard to just let Donald and Goofy deal with those while Sora attacks the real target.After the battle, go to the very back of the Lotus Forest and enter the door towards the right side of the back wall. This leads to the Tea Party Garden. On the way, more powerful Heartless will attack, including a Large Body which must be attacked from behind. From the Tea Party, take the door to the Bizarre Room.
Light the two lamps here and take the exit on the right side for the Queen's Castle (grab the Dalmatians on the way). Next, there are other doors in the bizzare room to get on other sides of the walls. Go through those and light the remaining lamps. Then go back to the queens castle and from there take the door that goes directly to the Bizzare Room and talk to the Cheshire Cat, and prepare for a fight.BOSS: Trick Master. This guy can be a headache, because his vulnerable points are high off the ground.
Target them with Fire magic, and attack when he's dizzied and slumps to the ground. It's also possible to hit him with air combos by jumping off the table. Luckily, his attacks are mostly easy to avoid - he swings his torches low and close, and occasionally throws a homing fireball.
The prize for victory is an Ifrit HornAfter this, Sora seals the Wonderland world lock and the party receives a special Gummi piece, the Navi-G piece. Head for the save point and enter the Gummi Ship to proceed to a new world.Gummi Ship Now, there are two options. Head back for Traverse Town and Olympus Coliseum on the other side, or go straight to Deep Jungle. The latter is quicker, but the former offers an opportunity to stock up on items. Pick whichever you like - the walkthroughs for either area are the same at this point.
Pitfall: The Big AdventureBeginningIntroductionWelcome to Pitfall! Let's get started. Shake the Wii remote, and Harry punches.
You haveno health luckily, so you can't die in this level. This level is to just get you used tomoving (which you jog by moving the joy-stick on the nunchuk) and basic attacks. Thepurple health bar is the Jaguar's, steadily break him down to none of the little purpleorbs in the left hand corner.
Then, a movie that has a couple funny parts in it (alwayswatch them when they start, several are funny!) will appear. Watch them, as they build thestory and often tell you important information and the reasons for your destination.Crash SiteIntroductionWelcome to level 1, the Crash Site! This level is to get you used to moving and usingbasic controls. Walk around the meadow until you get used to the sensitivity.Then, press the 1 button to go to the pause menu.Pause Menu-Press A button on map to see the game map.Harry's head represtents your current location. The X maks your destination.
As you see,moving your nunchuck makes large marks on the map in the shape of an elipse of some sort.As you see, there are four of these elpises, each of wich has a name. The four elipses arenamed 'Heart of the Jungle' 'Native Territory' 'Snowy Mountains' and 'Lost Caverns'. Theelipses are the four regions of the map. As you see, right now you are in the heart of thejungle. Make that elipse and press the A Button. Now you see a series of black circlesacross a more detailed map.
These black circles are different levels. Once you discover alevel, the circle will become completely black, and a line will link it to all of thelevels it is connected to. As you see, Harry's head is on a black circle, so you havedisovered that area, and it connects with two unexplored levels. The red X is on one ofthose levels, however it is inacessible at the moment. Therefore the other is the one youneed to travel down.
Press the B button to go back to the full sized map. Press it againto go to the pause menu.-Press A button after highlighting Notes.Harry records notes on how to beat creatures and records main events here. Press B buttonagain.-Press A button after selecting Journal.As Harry reaches destinations or has a major event (such as a battle or meeting a newcharacter) he records it in a journal.
This is in case you missed important info or arejust wanting to be sure of your next objective. Press B button.-Select Inventory and press A.Harry sometimes collects items as he wanders through the jungles, swamps, mountains, andcaves (eg. Canteen, torch, gasmask, raft, ect.). He has a complete list of his items andhow to use them in this section. Press B.-Press A over Bestiary.Harry encounters crazy natives, exotic animals, and other enemies as he wanders.
Acomplete list of the ones he's seen and hints on how to beat them are here. Press B.-Highlight Hints and Press A.Pitfall creators understand that certain people like to cheat, so to avoid troubles withthe computer, the important hints are found here. I have not really used this sectionbecause I like to find things out on my own. Press B.-Press A on Shaman Shop.This tab allows you to see what is still for sale at the shaman shop, what you've alreadybought, and how many idols youve collected. You must find a Shaman to actually purchasethough. More will be released when you find the first shaman. Press B.-Go to Heroic Handbook and Press AThis contains all of the Heroic Abilities you've managed to collect, either buy earningthem or by buying them.
As you see, you have none right now, so press B-Press A on SaveNow select one of the open slots and save your game. Press B once saving process is done.Save regularly, so you don't have to do levels over again.That's the pause menu. Now press B until you get back to the game.Health and Pit Monster BasicsMove some more to get re-used to the movement control, then go between the trees. Beware:there is a pitfall trap called a Pit Monster not far away! Be prepared to stop. Its mouthwill open and close with synch. When it closes, dash across before it opens.
If you don't,he'll eat you, and spit you back out. Beware: Another creature called a swinging monkeygoes happily between trees, swinging on vines. However, if he hits you, you lose a healthorb. If you notice in the upper left hand corner, there is a bar with little orange orbs.That's your health bar. Everytime you get injured, you lose one of them. Once you reachzero, you die and start that level over again, losing everything you got that level, andgoing back to the health you had entering the level (my suggestion, before entering anyunknown level, try to fill your health bar(this will be explained in a little bit)).Vines, Double-jumping, and IdolsOnce you get across, keep going.
You'll see a dead Pit Monster (the only in the gameunfortunately.) Which had dirt fill it up. If you notice, it stays open.
Thanks to thedirt, you don't die if you fall in. See the vine above you.
Press A to jump. As you see,now your on the vine. Shake the remote to swing the vine(when you get really good like me,eventually you'll be able to swing from vine to vine without swinging or double jumping(reviewed later), however, early on, do not attempt this!) Now, swing and press A again tojump. While in the air, press A once more. See how Harry sommersaults in the air and goeshigher. This is called double-jumping. Land and press A in rapid sucession.
See how muchhigher he jumps than with one jump? Now grab the other vine above you.
Notice how the pitnever closes? This forces you to use the vine. Repeat the process you did with the deadPit. See how to use vines?
There is a bit more to it, but that's all for now on vines,because you landed next to a tiki with something shiny in it. That shiny thing is calledan Idol. Walk over to the tiki and hold the B button. Shake the remote gently to collectthe idol (again, once you get good at this, you won't need to shake the remote). I'llcover the purpose of the idol once you find a Shaman.Howlers and Mixed MovesNow walk down the dirt path. Beware: While later in the game they are more annoying thananything else, early on, Howler Monkeys are hazardous to your health. If you wake them,they will howl and their friends in the trees will rain down coconuts on you.
Quickly, runup to the howler and shake the remote to kill him. Now, did you see the fallen tree toyour right a few steps back? Double-jump onto it. Walk to the cliff above you andDouble-jump.
Do you notice the signal saying 'Rising-Strike needed'? That is one of theabilities you can aquire. That means that the passage is unavailible at the time. Keepmoving down the path until you reach the plane. Now is another skill you'lllearn.
I call it 'Mixed Moves'. It's when you do two actions at one time to create a newaction.
For example, you see those boxes ahead of you? Walk up to them. Now, jump and atthe same time, shake the remote. See, you did a spin-kick! That cleared those boxes!View ModeNow, walk to the end of the cargo hold.
A signal has come up. It says press the C buttonto view around. Before you do that, walk over to the small widow to your left. Now pressand hold C (the small button on the nunchuk). Move the Joy-stick around until you can seeout the window.
See the natives bashing the cage? Snap out of view mode. See the ovalthat's sparking next to you? Smash it and run toward the cage.Explorers and Healing FountainsAs you see, the natives run into a cave and a man is it the cage. He's an Explorer. Smashthe cage. As you see, he thanks you and offers an Explorer Idol.
Explorer idolsare worth five ordinary ones! Now he'll run off cheering (You see him multiple timestrapped behind more cages, webs, columns, rock walls, and even in a jar!) See thefountain? Jump into it. See your health refill completely? This is a Healing Fountain.It's full of magic healing water that mysteriously cures any wounds. Now go into the cavethe natives ran into to advance to the next level.Jungle Canyon1IntroductionWelcome to the next level, the Jungle Canyon! Go to the pause menu.
Select'Heart of the Jungle'. See how your icon has shifted to the right of its previousposition?
That's because you are in a different level. As you see, several lines stretchfrom the level your currently in. Notice how a fist icon has appeare in the previouslevel.
That is the rising strike technique you found. This is to remind you it's therelater in the game.
Other icons such as abilities, or items will begin to appear around themap as you need them to continue in that direction. You want to head to the south line.Now enter the Bestiary page. Notice how some creatures have appeared? Click on one to seeinfo about it. Once your done, exit the pause menu.Swimming, Pirannahs, and RotatingNow, you see the lake in front of you? Jump in and shake the wii remote to swim.
Use thejoy-stick to steer. Go as fast as you can toward the crashed wing in the water, becausehungry Pirannahs are chasing you! There isn't any way to beat them, you've just got toswim faster. Now, go to the end of the sandbar. Press the + or - button to rotate yourview.
You should see 3 Crocodiles and one idol for shure. Now is when croc jumping comesinto play.Crocodile BasicsYou can jump onto a croc's back and stay for a second, but not too long, because thenhe'll dive and burst upward with you in jaws. To get out, shake the wii remote rapidly,then as the remote vibrates, press A to leap to the last peice of land you stood on.
Ifyou don't press A in time, the croc will steadily deplete your health until you die. Whenyour safe again, you will be subtracted one health orb.Jump on the crocodile to your right. If you manage to land on its back sucessfully, runand jump to the next crocodile. Then run and jump to the Idol. Swim back to the sandbar.Beware: Even if you weren't on its back, if you swim near a crocodile, he will chase youafter diving.
Swim as fast as you can to avoid getting chomped! Look at the waterfall tothe left. Observe the white as it falls. See anything unusual?
Swim toward it. You shouldend up behind it and see a tiki with an idol. Grab the idol and proceed into the cave.Underground DamIntroductionWelcome to level 3, the Underground Dam! This is a new region, not in the Heart of theJungle, but the Lost Caverns. If you notice, it is quite dark, but the water is lit, soyou can see.Electric WaterSee the lit water? Dive in.Why did you do that?!
Learn to trust your gut in this game! If somethig seems utterlywrong, be cautious. What you stumbled upon was electrified water, caused by ElectricEels!RaftWhat you need to proceed in the Lost Caverns Region is a Raft. The Raft is currentlyunavailible, so backtrack back to the Jungle Canyon.Jungle Canyon2IntroductionWelcome back to the Jungle Canyon! Now, swim back through the waterfall and onto thesandbar. Jump onto the rock sticking out of the water and continue across the crocodile'sback and to the other shore.
Remember that your down at least one health orb thaks to theelectric water, so fill up on health whenever you can, as I will no longer remind you todo that.ColumnsPunch your way though the breakable columns. They won't hurt you when they fall, howeverwill hurt enemies. Continue down the jungle.Bridging the GapNow, sneak by very lightly by moving the joy-stick lightly in the direction you want. Thisallows you to get by Howlers without waking them. Sneak up on the howler in front of thePit. When your next to him, turn Harry so he faces directly at the Pit. Punch the monkeyso he falls in.
Notice how the Pit stays closed. If anything but you gets eaten, it willbe permanently closed for that level.
Run across and punch the Howler on the other side.Sneak down the hill until you are next to the Howler on the edge of the cliff. Stare atthe cliff just as you did the Pit. Punch the Monkey!
See him fall over the cliff alldazed!ShamanJump over to the column of rock. See the native who is sleeping? That's no native! He's apeacful Shaman. Wake him by punching him. He'll wake and it will open the Shaman Shop. Asyou see, he sells many things.
Health upgrades, special attacks, peices of the map, and amystery item, are all availible to buy. For this one but a health Now, he disappears in acloud of purple and you have one more health orb. This will stay permanently throughoutthe game, however may still lose its health.Vine to VineTurn to the right and jump onto the vine, now swing at the vines maximum and jump to thenext vine. You may need to turn your vine. Do this by Swinging and pushing the joy-stickto the side.
If your too high to swing effectiveley, just hold B down and press down onthe joy-stck to slide down the vine. He will stop automatically at the bottom!The only way he falls off a vine is if you press A at the wrong time. Keep going until youreach the next rock.TNTNow, go to the cliff near you and head to the stone wall.
Notice how it says you need TNTto blast the wall apart? That is an item you get later in the game, so it is currentlyunavailible. Head back to the rock and go to the next set of vines, in the oppositedirection as the shaman was. Keep heading down to the rock over there.More Mixed MovesJump to the cliff to your right.
As you see, a healing fountain is next to you, refill ifnecessary and get over the pit monster in front of you. Next, jump across the three crocsin front of you to get to the rock wall. Press Z (the large button on the nunchuck) tocrouch. Shake the remote. You just did another Mixed Move! You just didthe sweep-kick. Now, remaining crouched, move the joy-stick forward to roll through thehole, this is called Z-rolling.Pinchua ShrineIntroductionWelcome to level 4, the Pinchua Shrine!
This is one of two shrines in the whole game!After this level is your destination! But there are some traps and puzzles you need todeal with first.TrapsSee the Howler snoozing, walk forward and jump over the spikes that just killed him.
Landand immediately Z-roll to go under the other spikes. Once around them, immediatelydouble-jump to get over the oncoming spikes again. Stop by the cobblestone looking tiles(These will break under your weight). Jump over to the solid tile, then to the othersuntil your next to the left wall.
Jump onto the rock, double-jump to the other rock, thenjump to the rock wall. Z-roll through the hole.Bush NinjasEnter the courtyard and immediately crouch. Do you notice that little bush. Roll next tothe little bush.Seriously, learn to trust your gut! That club had to hurt!
That was your first Bush Ninja.However, this manuver is important to defeating him! Do that again, except, after gettinghit, Z-roll next to him again and sweep-kick. Now, he abandones his bush and isvulnerable. As soon as he jumps from getting kicked, sweep-kick him again to finish him!You may need to do this multiple times to get the hang of it.
Luckily there is the healingfountain in the building that you left. However, if you keep moving, he can only followyou in that little bush of his. This will be an interesting trick later in the game.The WebOnce you've finished him, head across the courtyard and into the other building. Head intothe red passage. Notice how you stopped moving forward. See the mesh?
That's a spider web.You'll need a torch to burn that web. Head back into the courtyard.LiftsThis is your first real puzzle.
See the three rocks coming out from the ground? Go next tothe one closest to the first building. Look toward the second building. Now, jump onto therock. As you see, it's actually a giant button. When it makes an explosion happen and alift come up in the second building, double-jump to the next button, repeat.
Now dash tothe second building.Double-jump onto the lowest lift, repeat until your on the highest, the Double-jump ontothe cliff. Beware: The lifts steadily fall, so speed and timing are key to this procedure.It will be frustrating at first, but once you get on the cliff, Z-roll through the hole.CavernYou should see a hole in the ground with a ladder sticking out from it. Jump over it andgo to the face in the cliff. Z-roll through the mouth. Collect your idol, then Z-roll outand go down the ladder (witch is funny the first few times if you pay attention). Youshould see an explorer trapped behind a web, continue down the cavern.Plane CockpitIntroductionWelcome to level 5, the Plane Cockpit!
This is the first destination reached, however,there is one thing you need to deal with before you get to the actual cockpit, for a whilethe most dangerous animal in the game, Scorpions.ScorpionsThere isn't alot you can do now to defeat them. You need either the Smash Strike, or TNT,neither of which you have. What you need to do before they sting you is crouch, when theygather around, sweep-kick to knock them on their backs.
Lifeline. Keep doing that, launching themsteadily toward the cliff until they go over. This too will take practice.Sweep-kicking GlassOnce that's done, jump onto the vine above you and try to swing on top of the nose of theplane, this may take some pracice for some. Then, go to the small bit of exposed glass,and sweep-kick it apart and Z-roll through.This will work on Ice in the mountains and onStone later in the game.
Then a movie will play.CanteenCongradulations! Your first item and a new destination! Your new destination is clearacross the jungle, but to help with your health, you now have a canteen! The canteen willhold extra health water, it's much like a protable fountain, except with a limited supply.Now, Spin-kick the window apart and jump out. Head down to the Healing Fountain. Jump inand fill your canteen. If you notice in the upper-right corner of the screen, there is across with a canteen picture on the top.
Notice the cross on your wii remote. That crosscoincides with the one on the screen. Press up on the cross on the remote to see foryourself.See?
You've deployed the canteen. If you look near your health bar, you see above it, aseries of grey boxes.
That's your canteen bar. Each grey box needs to be filled with blue.Hold B and aim your remote down into the water and see your canteen bar steadily go blue,one box at a time.
Each blue box will refill a health orb once drank. Once one or moreboxes are filled with blue, tilt the remote upward to drink. Notice how it drains one boxat a time?
Each box that empties will refill on health orb. Now fill the canteen tomaximum. To put away, just press up on the cross again.
This works with the other itemstoo.Chopping Down TreesSee the tree to the left? See how it is all cut up at the botton? Spin-kick to.TIMBER!!!That surprised those two Howler's on the cliff! Use the fallen tree as a bridge to get ontop of the cliff. See two natives in the jungle?
Follow them.Native JungleIntroductionWelcome to Level 6, the Native Jungle! Thought that the natives in this game are wimps?That they'll just run away like always? You're DEAD WRONG! Now, they want to fight.They'll throw coconuts at you, though, they're terrible shots, and if you punch them,they'll just cower behind their huge shields, invulnerable to any punch!
They're tough.at first.Quicksand and Rolling LogsFirst, you see that the natives are throwing giant logs toward you. Jump onto the vine andsteer to the right. Keep vine jumping. If you fall, this will be the first time you won'tdie, automatically. You'll fall into quicksand, which if you sink all the way, you'll loseall of your health at once.
You might be asking then, how do you not sink? By rapidlypressing A! Rapidly pressing A will keep you from sinking. Then, just walk toward thesection of beach.
Keep swinging until you reach the idol. Then, either swing back or walkback.Jump onto the first vine once you have the idol and jump across to the multiple logscoming your way.
You'll need to jump over the logs. You see where they jump for a bit?There you'll need to Z-roll for a second to avoid getting hit. Where they land, you'llalso need to Z-roll there to get to the pile of logs. Remember: If your low on health, youcan use the canteen!NativesJump over the pile of logs once they stop throwing them and start throwing coconuts. Oneof the two natives will run, the other will remain.
Run up to him and punch so he stopsthrowing coconuts. Keep punching. Notice how he keeps blocking with his shield? Now you see stars spinning around him.
Natives require two hits to kill.Either punch or do another sweep-kick. Now run to the other native. Justsweep-kick him 2x in a row.Mulitple HowlersNotice in the basin how there is multiple Howlers?
This is the second largest group ofHowlers in the game. Jump in and once you approach the stone to your left,sneak. Sneak right up to the three sleeping together, get Harry in the exact middle.Crouch, and Sweep-kick to kill all three! Then, since both of the others have woken, runup to the one running around (this could take a while) and eventually punch him.
Kill theone on the rock with a Spin-kick.Decoys and IllusionsNow, jump onto the cliff at the end of the basin. See the three Natives standing there? Ifyou said yes, you don't pay attention in this game. Notice how they are on a tripod?They're decoys.
You don't have to, but I still enjoy destroying them. There will be morenatives along the tral, as well as a Pit Monster.
Beware: This Pit Monster is tricky tosee until it is almost too late. After killing the first native after the decoys, stay tothe left wall to get the best warning.
After the Pit, there should be a giant rock withtwo columns next to it. First, a Native will jump out, then, Z-roll through a small holebeneath the rock.Now, you should see a native freaking out and a healing fountain.
This is an interestingtrick. Z-roll next to the fountain, (make shure you're not directly in front of it or nearthe tower of it or else this will not work) and Sweep-kick. Notice how you became healed!Awesome glitch! Notice how you've come full circle back to the basin, however you're aboveit and to its side. Swing across the vine and don't hit the opposite wall! Kill the othernative. Note that wall.
It is no wall! The natives are trying to trick you again! It'sjust a curtain. Walk through it.First BattleNow, jump down the cliff. See the columns and the Pit? See the native on the oppositecliff?
Head toward him. Jump onto the rock to reach the cliff.Uh-oh.There you go again! Not listening to your gut! How long will this take?!
However, this oneis necessary to advance to the next level. Five natives now appear, ready to fight.Remember everything, how columns brake and only kill the enemy, closing Pit Monsters bythrowing something else in, Z-rolling, Sweep-kicking. Once they're dead, the gate shouldopen and you're allowed to advance to the next level.Altar of HuiticaIntroductionWelcome to level 7, the Altar of Huitica! In this level, you'll learn to look for thesmallest details to find hidden treasures! As well as finding all sorts of inaccessibletrails that also contain treasures and new levels!
Let's get started!Hidden IdolFirst, note that your welcomed to this pyramid by a Pit Monster. Luckily, a baby one, soyou can just double-jump over it. First note where the Healing Fountain is. Thenhead straight for that face of the Altar. Notice anything familiar.
This should jogg yourmemory, the cockpit window. I hear jeaprody playing! Still don't see it? Just sweep-kickand you'll see. Z-roll though the desroyed stone and collect your Idol.Seeing What's AroundThere is alot here at the Altar, so let's walk about and make note of them.
Beware:Natives are known to jump out of nowhere! They may appear at any moment! Head back to thePit Monster, Look toward the Altar, make a left. Make note of the propeller and how youneed a Sling.
Then head to the gate the native ran to. Keep walking by the cliff. See theIdol at the tower past the Swinging Monkeys? Head that way.You moron!
When will you learn about the gut! Those were hot coals, and you need theHeroic Dash to get across them! Note the Spider Web near the cliff. Now your back at theHealing Fountain. Now, by the hot coals, there should be some small cliffs, climb thoseand jump on the vine.The AltarTurn your vine to the right.
Swing to the other vine, then to the Altar. Switch the leverby holding B and shaking the wii remote. The gate now comes up and five native warriorscome out. THis will be your second big battle, however, something else needs to be takencare or first.Jump onto the vine. Turn to the left, if you fall, just skip to the next section and comeback.
Now grab the next vine, which is slightly above you. Turn to the left, and aim forthe pots. Jump that way and land on the roof. Wake the Shaman few know about! I'd suggesta Canteen Max on this one. Now, aim for the open gate and take a leap of faith. I knowwhat your thinking, 'He's doing the gut thing again.
I'll kill myself!' Lo and Behold, aslong as you can see the ground, you won't lose one bit of health on long falls!
The minuteyou land, press Z and roll toward the Natives.Five WarriorsRoll toward the warrior in the middle of the left face, and Sweep-kick twice. If you do itright, 3 of the five will die, and the other two would have run off. Kill them and go pastthe open gate.The Great TreeIntroductionWelcome to level 8, the Great Tree! This is a vertical level, complete with tons ofHowlers, some noxious clouds, and an Idol.CircleFirst, notice how a wall rises behid you. Now, you're stuck here, you must advance. Beforeyou start climbing the tree, there are three Howlers laying around.
One is to the right.Kill him! Make your way around the tree and kill all the others. After killing your thirdmonkey, look at the tree. Notice a hole with green gas floating around. Enter that hole.Did you finlly listen to your gut? If so, good, because that is poisonous gas! Look atyour map.
Click 'Heart of the Jungle' See how much closer to your destination you are?Also, see how much more cluttered it is? Don't worry, you will clear them out. See how thelevel your at has a strange green blob icon on it?
That is your first Gasmask icon. Nowlook at your bestiary, see how many new animals or enemies you encountered? Keep goingaround the tree, notice the stone wall you're locked in by? Congrats, now you need toclimb the tree.The ClimbSee the Mushrooms that grow along the sides of the tree? You use those to climb, as wellas terraces on the cliff, and branches.
I won't reveal too much so you can discover thingson your own here. One tip: When the lake forms of gets higher, if you fall in the water,there is always a place to get back on, such as mushrooms only partly submeged, or abranch. One fill up will only leave a bit of branch next to a errace to climb on though.Soon, you'll be at the top.Another IdolNow your at the top. You see the cave? Block fortress.
There is one thing you need to do before youadvance. See the vine above you? Grab it and swing to the left. See the branch with theHowler on it? There is an Idol up there. It may take practice to reach it, but this isgood practice for something more challenging in the next level.
After you collect theIdol, exit through the cave.Statues of AyarIntroductionWelcome to level 9, Statues of Ayar! Here is one of the greatest vine challenges, as wellas some hidden treasures.QuickclawJump down the cliff and walk toward the Healing Fountain. A video now shows. Once done, gointo the cave and go down the two cliffs leading to the actual statues.Helping HandsYou now see a hand in front of you. Jump on and quckly jump to the disk in the otherhand.Woah!!!!That's right! The table tilts, and you mus get close to the statue and run to the otherend and jump to the vine bfore the table tilts down again. Once you get that, then comesthe single hardest vine in Pitfall.
Turn your vine to the right. See the hand high aboveyou? Beleive me, it's incredibly hard your first try. You need to use timing with thedouble-jump. Specifically, when to press A the second time. It must be as he just beginsto fall, not before, or else you won't get enough hight.
Soon, you'll be doing that withno trouble at all.Rising Strike and Smash StrikeOnce up there, jump up to where the head should be. Jump through the waterfall.
Noticethat to get this idol, you need the Smash Strike. Actually, you can also use TNT, it'sjust that your more likely to buy the Smash Strike before you get the TNT.Anyways, just jump back to the missing head. Beware: I've probably overjudged andunderjudged the distance to jump more than anybody else.
You'll fall either way, so becareful with your jump. A rapid double-jump should do.
Jump onto the limb on your right.Go down it and jump to the ledge. Try jumping up the cliff in the cave. Notice you needthe Rising Strike. Go to the map. Click on Heart of the Jungle. Note the difference in theicon for Rising and Smash strike.
The fist will be upward for Rising Strike, and Downwardfor Smash Strike. Leave the Pause Menu.
Go back to the cave entrance. See the vine to yourright, jump there. Vine Jump until you reach the other cliff. Exit to Bittenbinder'sCamp.Bittenbinder's CampIntroductionWelcome to level 10, Bittenbinder's Camp! Here you gain an ability, an object, and anidol! As well as meet two new characters, one of which, gives you cool stuff later on, andis quite the character.PorcupineFirst, you probably notice all the water, then, a Native throwing coconuts at a strangepink creature. That's a Porcupine.
First, kill the Native. Then, notice how the Porcupineis dazed, that means it won't attack. Don't get too close, as it still can hurt you! Thoseare long quills!
Still, Z-roll toward him and Sweep-Kick. Now he's struggling, punch himbfore he flips himself over.
That's how you kill a Porcupine.However, he has two attak modes, shoot, and roll.-ShootFirst, he'll make a long distance shot, shooting a cluster of quills at you, and he's agood one!-RollIf you get too close, he'll roll and ram into you. He will however, end up on his back, sohe's easier to kill.Dead Tree IslesJump into the water and swim to the right. Swim fast, this lake is infested withPirannahs!
See the beach with the dead tree? Spin-kick the tree down.
Walkover to the small isle and jump left. Observe Leech stuck in the tree above you. Then goback to the isle and chop down the next tree, making it to base. Now, a video will takeover.Gain an Ability and an ObjectCongrats!
You reached your second destination and gained that elusive Rising Strike! Now,strike the wooden plank wedged into the pillar.
Use the Rising Strike by shaking theremote and pressing A. Once the pillar gets knocked down, another video plays. Afterward,you have the sling! You must free Leech in th Gyrocopter. However, there is an Idol youcan get first.Grab the IdolWalk onto the fallen tree and stop. Look to the left.
See the floating log? Jup onto it.It'll be tricky, but you can get it. If you fall, you don't have to go back to the beach.Just go to where the Gizmo 85 was towed out and a rock ramp should be there. Eventually,land on the log and stay there. Turn to the rock pillar, jump onto the rock, and RisingStrike to get up the cliff. This can take a bit, since you have to get it just right.Collect your Idol, and jump back to camp.Free LeechWalk across the fallen tree, and jump to the island in the center of the level.
Equip thesling, which should be on the right side of the cross in the right corner. Equip and slingthe bulls eye on the wing. Just shake the remote to fire. While using the sling, press the+ button to roll to the left, and the - button to roll to the right.
Once freed, Leechwill introduce himself to you in a video, which is quite funny if you follow it.Smell of Fresh AirSee the dead tree to your left? Spin-Kick that down and head across. Do you remember?Hopefully you do. More Plantis Noxious.
Retreat and get to the tree Leech chopped down,Rising Strike onto it and walk to the end of the limb.SlingSee the 3 porcupines on the beach? Sling them to stun them, do this rapidly, and when donestunning, put away the sling and double-jump to the beach. Then attack the porcupines.Remember the order you stunned them! Kill the first one stunned first, then work your wayto the last one stunned. That way, if done appropriately, none should be able to attackyou with those quills!
Rising Strike up the cliff and exit the level.Statues of Ayar 2IntroductionWelcome back to level 9! Basically, your trying to make it back to the Altar of Huitica.So this will be a flyby.Idol & ExitLook to your left and travel along those vines. Remember the Rising Strike needed? RisingStrike up the cliff. Collect your idol here at the barraks and head back.
Jump down to thegiant saucer. Escape back across the hand. Rising Strike up the two cliffs.Tri-NinjasStart slinging the are between the trees, moving the riticule around. The surprises thethree Bush Ninjas.
Keep slinging them as they run to knock them down. They're not dead,just sore. Run over to one and Sweep-Kick to kill. Once all three are dead, Rising Strikeup the cliff and exit the level.The Great Tree 2IntroductionWelcome back to the Great Tree!
Here, you'll make the longest fall in the game! Let's getstarted!Main DrainFirst, the game will show you a native statue head. Equip the sling and aim for the mouth.Keep firing and eventually the button will get pressed. This triggers the drain, whichdrains all the water, however, the dams are already broken. If you need to climb up hereagain and fall, you'll need to start the climb over again (Trust me, I know howaggrivating that is). Then take another leap of faith, all the way to the ground.
Notice,you health didn't empty one bit.ExitNow head right, around the tree, and leave through the cave (Yes, the door opened).Altar of Huitica 2IntroductionWelcom back to the Altar! Here, you battle some natives and make more target practice withthe sling.NativesFirst, time to get rid of those Natives! You already know how to do that. However, observewhat they are doing. Notice how when a coconut huts the exposed engine, it turns thepropeller? I think you get the idea.PropellerOnce the Natives are gone, sling the exposed engine until it points directly at the cliff.The Rising Strike up onto the engine and run across the propeller to the staircase. Runthrough the cave.Mouth of IntiIntroductionWelcome to level 11, the Mouth of Inti!
Here, you meet one of the two big bad guys andrescue the damsel in distress, who, as he describes in his journal, is a total ice queen.Also, you gain another, very important tool.Saint ClairFirst run over to the cliff. A video will play, then you battle the infamous Saint Clair.When battling him, keep dodging his shots, as he throws TNT, however, aim to hit him so hegets dazed, as he stumbles, sling fast at the boxes on one of the supports, then, after itcollapses, hit him again and hit another box. Keep repeating until a video plays and theplace blows up.NicoleOnce Saint Clair leaves, and the place explodes, you must rescue Nicole who is still stuckin the tree. Jump onto the box that is in the quicksand, and jump to the opposite shore.Equip the sling and shoot her parachute. Then another video plays.TorchNow, you have the Torch from Nicole and are in a cave. Equip the torch so you can seebetter. See the pile and trail of black leading into the cave?
Z-roll above the pile tolight the gunpowder. After the explosion, bats will start flying out. Hold B and gentlyshake the wii remote to light them. You may or may not need to increase your TV brightnessfor this next part.CavernWalk to the edge of the cliff. See the column to your right? If not, increase thebrightness on your TV until you do, it should be brown. Remember to keep your torch out tosee even better.
Jump and Spin-Kick it when your next to it. It should collapse leaving aplatform for you to land on. You shoud see another around you. Eventually, you should seea horizontal streak of brown insted of a vertical one, that's the other cliff. JustDouble-jump and keep walking to exit the level.
You've made it to your thirddestination, and your next is in a whole new region! However, it is quite a strangedestination at first.Altar of Huitica 3IntroductionWelcome back for the third time! Your basically going to blitz through here to get to thenext level.
However, upon exiting the Cave, you must burn your first web.WebbingBurning webs is fun, since they make alot of fire. Just equip your torch and stand next toit. Since you can't catch on fire, you don't lose any health. Keep the torch out, becauseyour going to the webing near the cliff.
Burn that and exit the level.Battered BridgeIntroductionWelcome to level 12, the final level in this part of the walkthrough, the Battered Bridge.Here, there's a Shaman, and quite a few new challenges that, in a way, symbolize agraduation from the Jungle Rookie. Even though the next two levels aren't in a differentregion, they are still in the next part of the Pitfall Walkthrough. Let's get started onyour graduation level!Mega MonkeysFirst, stop and observe the. T.T.That's a B.Big Monkey! Welcome to the mostinvincible animal in the game! The Mega Monkey!
You can't even begin to touch thisbehemoth until way later in the game, towards the end of the third walkthrough. You can'tpossibly IMAGINE killing it until the last walkthrough!However, this queen of the jungle usually doesn't bother Harry, unless he gets to close toher babies.
If Mega Monkey Mom sees you with one of her babies, she gets real jealous, andCHARGES! She'll hit you so hard, you flatten like a pancake, LITERALLY! So, at ANY cost,avoid her cute little darlings.ShamanHead over to the building with the ramp, and once your off the ground, your safe from theMega Monkey Mom, even if you have a baby! Don't though, because you'll need to go backonto the ground soon. Once at the end of the ramp, Rising Strike up the cliff and walk tothe end.You'll think I'm trying to trick you with the gut thing again, but trust me this time.Jump straight down, only a couple of Harry's feet from the edge of the stone ramp. Youshould be on an overhang, where you see another friendly shaman.
Buy another health.Notice how it is more expensive this time, every time you buy a health or Canteen Max, itwill be more expensie the next time.The BridgeNow, make your way to the cliff and Rising Strike up it. Run, while avoiding anything thatlooks like a baby, to the ramp. Then, Rising Strike up the cliff again. This is the hardpart. If you manage to cross the bridge, your now not a Jungle Rookie, but a WallowingWanderer. You must Double-jump to the bridge section, and jump to the rope with perfecttiming. Then, double-jump to the next bridge section.
Repeat until you reach the otherside of the canyon. The reason this is tough, is because even if your close to the end, ifyou fall, you must start over again. The bridges swing, so aren't stable ground. That iswhy this level is much a graduation. Once you cross, you must look down to the right, seethe porcupine?
Daze it and finish it. Then, another Pitfall wonder.Ignore the Idol & ExitSee the Tiki on the hill near the cliff. See how it's inaccessible?
I've never gotten thatparticular idol, but I think you have to make every eagle rise, which I've only evergotten four to, that was by killing the Mega Monkeys wih TNT, and by slinging everycoconut out of every tree, but it's time wasted. Ignore that particular Idol and proceedacross the field to the left of the ramp. Kill the porcupine.
Continue up the trail andburn the web to leave your Noobness behind.Level 2 Explorer, Wallowing WandererI rank people by where they have been and gotten to in the game, and I have several ranks.If you've gotten past this bridge and left the level, Kudos! In my system, you have nowbecome a level 2 explorer, the Wallowing Wanderer!
You know several of the basics, havefound or seen most animals and enemies in the beastiary, have developed your first realantagonist, and have found the three base items! You've also managed to not give up on thegame at this point. I respect thee, but you still have much to see and learn before youget to the next tier of players, the Native Knowitalls!